Pirates of the caribbean game quests




















They made agreement and appointment at Tavern. Unfortunately, while waiting the French soldiers arrive to Tavern and try to capture Tobias. You will have to enter a fight again. From this point, you will have to enter many fights. Kill all the soldiers and Tobias joins you temporary.

He suggests that you should run to Shipyard owner McConnell for asking favor to hide. As soon as you and Tobias get out of the Tavern, French soldiers run and fight you.

Tobias will be escaped because he runs like hell but not you. You will have to fight with at least six soldiers. The best technique is block all the time and shoots with gun. You should have some health potions to recover yourself. Run to the shipyard after fight. Fast travel doesn't work this time.

Shipyard owner will hide you from soldiers. After that he will ask you return favor. He wants you to deliver the locked chest to the Tavern keeper at Redmond. This is a new quest and it is the beginning of the quest 'Black Pearl'.

Finally it makes sense to the movie. You will have to agree his favor. Tobias will tell you that the French officer will be now waiting at the Tavern. Because the soldiers won't recognize you so that you are the one to go to him and tell him to meet Tobias at somewhere.

You will see other your crew members are missing from you and you will have to go alone. Go to the tavern and find the officer. He is sitting at the table near the stair. He is nervous and when you tell him, you agree to go with you. Take him to behind the tavern near the wall. Tobias is waiting there. Then you three make escape to the port.

You will be talking with a solider at the port. He will let you go easily but when you are near at the dock, other soldiers run to you and you will have to fight many soldiers again. It is easy because they cannot surround like before. The dock is small enough for two man and you are blocking their way. So easily kill one by one and then leave the port. If you have two ships before you do this quest, one ship will be send to Redmond and another ship will help you fight the French's ship on the battle at the port.

The ship you are commanding is the ship of the French officer who agrees to give the ship to English. This is quite hard because on the way, a French battle ship is blocking and shooting the ship. At the back, the ford will shoot the ship with cannon. And two small French ships are on the side shooting at you as well.

My suggestion is sail away as fast as you can instead of fighting back. Since battle ship is slow, first sail to the direction which it cannot shoot and then from this point sail away fast. When you get back to the Governor, he is pleased with you and give you reward. And he will order to participate in liberating Oxbay. But first he wants you to rest at the Tavern and wait for his call. This is another quest. Quest 4 Wait at the Tavern and deliver the locked chest Although these quests are written separately in the quest book, I will take it as one same quest.

When you head to tavern to deliver the locked chest you are asked, there are two pirates waiting you at the entrance. They will ask you to give the chest to them. You can refuse and fight them but believe me; you cannot even make them a scratch.

They will give you another chance and ask again to give the chest. This time, give the chest to them and they will be disappeared. You quest will be updated as they will tell you that the shipyard owner set you up.

Go inside the Tavern and you will meet a cute babe, Denial and her right hand Ralph. Since you two had strong relationship in the past, you will be surprised to see her again. After some talk, English soldiers come and arrest you. You and Denial will fight soldiers. But Denial's right hand Ralph will die. She will become so mad at you and tell you to run away. After she runs away from the Tavern, other English soldiers arrive. But this time you give in.

Quest 5 Escape from Jail Now you will be in the jail. You weapons will be taken. You will be talking with the warder. If you can convinced him that you will let him join your ship as an officer, he will let you go and give you weapons back. On your way out, you have fight two English soldiers and before you get out, the Governor will come in. He will tell you this is the terrible mistake and say sorry. But he will execute the warder for breaking law and letting you go.

You can convince the Governor that you will take care of the warder as your crew on your ship. The Governor will agree. And guess what, while you are in the jail, English has already liberated Oxbay and you don't have to involve in the battle.

Quest 6 Find the betrayed Captain Rehims and bring him back The Governor orders you this time to find a man named Rehims who betrayed English in order French to achieve the invasion. He was last heard at the Pirate's hideout. Go to there and dock at the port. At the first time you go into the pirates' hideout, you will see two man fighting swords. You can just let the man kill or save the man. If you save the man, the navigator will join your crew.

If you let him executed, the captain will join your crew. This is another quest and you can see this crew member only when you enter pirate's hideout. If you talk to the other man inside hideout and you will get information that Tavern keeper woman is close to Rehims. Go to tavern and talk to the tavern keeper. If you can convinced her, you will tell you that Rehims has left to Isla Mulle. But you will also hear that at the day the Rehims he was shot. You get information about Smuggler leader.

Follow Rehims to Isla Mulle and go to the Tavern. Ask the Tavern keeper and he will tell you to go away. Leave the Tavern and you will meet with a smuggler who will take you to the smuggler leader. You will meet with a smuggler leader and know that Rehims left by telling no one where he is heading. He is in the expedition for finding something.

You know he has a house in the smuggler lair but the smuggler leader prohibits you to go inside. You should go to Tavern and wait until night fall. There are two men guarding in front of the house. Go to the right side of the house and then you can enter the house. You will find nothing but an old ledger.

Two guards will enter the house and you will fight with them. The quest for finding Rehims is temporary ended here as you lost trace of him. Before you go back to Governor and report about it, it is good time to investigate about 'Black pearl'. Quest 7 Black Pearl This is the original quest of delivering the locked chest to Tavern keeper at Redmond from shipyard owner at Oxbay.

So you go back to Oxbay. French ships won't be there to attack you because English already liberated Oxbay. Shipyard owner admitted that he knows about the attack but he didn't plan to set you.

In fact he set up the Tavern keeper because he is his enemy. In the chest, there are coins inside. Those pirates are like ghosts, and they follow the coins and kill the man who has the coins.

He will tell you that if you want to know more about these coins go to Flarais de Flu. Don't bother trying to sink that ship. You ship will be sank instead. If you don't start attacking, it won't attack you. Sail to the port and find a house inside there is a man sitting.

To find his house, just go straight from the port door. You will see on your left two houses and on your right there is a road to Jungle. The guy is in the second house on the left. He will tell you a story about the 'Black Pearl' and its cursed pirates. Apparently you cannot kill it. When you get out of the house the man will come and talk to you.

He and you will be drinking at Tavern and he will tell you about how to kill the Black Pearl. In order to destroy the ship, you will need an ancient Incan treasure. The quest will end temporary here. Quest 8 Deliver the letter to Pirate Lord When you are back to Redmond Governor, he is so mad that you failed the task. But he will give your reward anyway. Your next task is so simple.

You have to deliver the letter to Pirate chief at Pirate Hide out. Just go and deliver. It seems that Governor has been using Pirate Lord's help.

Quest 9 Retrieve the stolen treasures After delivering the letter, the Governor wants you to do the personal order. His ship with the lots of goods and important collection of Incan treasure was robbed by pirates and now the pirates are hiding at Donuwesan jungle. Your job is to go to Donuwesan and retrieve it. Upon reaching Donuwesan, you will enter sea battle with a ship. Destroy it and you will be at the shore ordering your crew to find the treasures.

Your crew will be recovered most of the treasures but one is missing. Go back to the Governor and inform him about this. He will give you next order. Quest 10 Bring the prisoner from Greenford The Governor wants you to go to Greenford and take the pirate prisoner to him. Go straight and turn right to get to the prison at Greenford. It is near the other side of the gate. But you will be informed that the prisoner has been escaped. Get out of the prison and the woman will ask your help.

Three men are trying to burn an old man near the prison. Help the old man and he is happened to be a scientist who is living at Lighthouse. He invites you to his house and when you reach to light house, you will meet with Denial again with the other guy named Vincent. The guy knows where the Rehims and Denial agrees to take you along. Go back to the Governor and inform about this and tell him about the trace of Rehims.

The Governor is happy to let you do this job. And off they sail to the sea. You will have to sail to Donuwesan and dock at the port. As soon as you arrive, Denial will tell you that Vincent has already gone to Tavern.

Go to the Tavern and you will meet with Vincent. He will tell you that the guy who is sitting near the entrance of Tavern is Rehims. When you talk to Rehims, he is first surprised and then later he will tell you to go to his house which is outskirt of the town.

As soon as you, Denial and Rehims get out of the town, three cutthroats will rush to attack you. You will be stayed behind in order to escape Danielle and Rehims. She will tell you the way to Rehims's house. Fight with thugs and just continue walking straight. You will be at the first intersection. Keep walking and you will see another intersection. Turn left to get to Rehims house.

Upon arriving you will be surprised to see that Rehims is dying. Danielle now realizes that you work for English and she will draw her sword.

Before you can do anything, the crazy girl will stab you and you will fall and pass out. You will hear what Rehims and Danielle are talking. It seems that you are stuck in some kind of conspiracy of English Governor.

And Danielle is looking for the same things that Governor Silehard is after. Your quest is updated and now ready to find Danielle. Go to the church. Just go straight from the entrance of the town and then turn right to the big church.

Ask the priest to let you into the Library. But the priest won't let you unless you do him a favor. His documents were stolen by pirates who are apparently at Conceicao. Follow him to Conceicao tavern and you will meet him near the entrance of the Tavern.

He will not give up his stolen documents and you will have to fight him by sea battle. Go out the Tavern and go to the port. Depart and destroy the pirate ship. If you sink the pirate's ship the documents will be lost. I captured the ship of course and I got the documents. Return to the Isla Mulle church. You can blackmail the priest before you give the documents. I got about gold. After that you will study about ancient Incan text and you will start tracing what Danielle and Silehard are after.

You will have to sail to Oxbay Lighthouse and from there go to Oxbay mine. The movers and shakers of the Caribbean —— island governors, Navy officers , EITC power -mongers —— may offer them to you or even force you to do them.

Townsfolk, shopkeepers, Voodoo mystics, prisoners —— anybody else you meet, might offer you a Quest. As you pursue your own agenda, you will need the help of locals. To get it, you'll likely have to finish a Quest for them. You may pursue as many Quests as you can carry and, in some cases, pursue them in any order you choose. Check your Quest status regularly —— two different Quests might require you to travel to the same place or visit the same person. Common pirate sense decrees that it's less work to kill two birds with a single shot.

There are some Quests that you will be able to complete on your own. At other times, you will find you need the help of your fellow Pirates. Need to sink a Skeleton ship that's too much for you to handle on your own? Enlist the help of your Friends and start a crew. Need to enter a mine guarded by high level EITC guards? Ask the members of your Pirate Crew to help you fight your way through. If you're having trouble figuring out how to complete your current Quest, look for a Ray of Light.

It will often appear to help you locate your objective. Some Quests will require you to search for hidden items. Fortune Quests generally have gold and treasure as rewards, and are given usually by townspersons and occasionally by story characters.

Most of them require some fighting and sinking to do. Teleportation Quests unlock Teleportation Totems that help pirates teleport to settled or main islands. Treasure Unlock Quests unlock different Treasure Collections , which you can collect items for by looting. Weapon Unlock Quests unlock a new type of weapon that pirates are able to use. Pirates are given Swords and guns without an unlock quest, however all the others are only unlocked with a quest.

Weapon Upgrade Quests are special quests that reward pirates with a powerful weapon. These quests unlock when a pirate gets to level 15 or 20 in any skill except Grenade, Potions, and Fishing. You can check your quest progress by going to your journal : pressing J on your keyboard, or click on the sea chest and then on the journal book icon. The usual pirate will likely have at least several quests running at the same time.

To help locate a specific goal, the pirate can go to their journal and select a quest goal by clicking on it. This makes it to where you are only on 1 quest objective. Most often after completing a quest, the pirate will have to return to the character that offered it to receive their reward and credit for finishing it.



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