Split into three oddly titled entries, the studio was unable to recapture lightning in a bottle. Whether Beam Software felt overwhelmed by Tolkien's trilogy or just could not get its act together, these entries sustained a noticeable downgrade from their predecessor. The Hobbit's simple storyline works better as a text adventure, as the plot allows for far greater room to experiment with interesting puzzles. LOTR requires complete focus to effectively adapt the narrative.
Building on The Hobbit: Kingdoms of Middle-earth's solid foundations, Kabam returned with another real-time strategy outing that harbors only small improvement over its predecessor. With three available factions and a solid multiplayer system, The Hobbit: Armies of the Third Age delivers a perfectly serviceable experience capable of scratching anyone's Tolkien itch.
Due to being a free-to-play mobile game, any actions require an absurd amount of time to reach completion, allowing Kabam to constantly push its premium currency. Is it terrible? No, but there are better ways to spend an hour. Developed by Google and published by Warner Bros. Among its peers, this title benefits from some absolutely gorgeous backgrounds and character models, but the gameplay gets old rather quickly.
Besides Middle-earth's Superman, gamers can also play through the levels with Tauriel or Bard, although the combat remains the same regardless of the character. If nothing else, there are a couple of decent paintings hidden inside this mediocre point and click shooter. A downgrade from 's War in Middle Earth, J. Tolkien's Riders of Rohan rushes through the novels' main plot points, so an encyclopedic understanding of the narrative is expected.
Consequently, Beam Software and Papyrus Design Group's simulation is only worth playing for devoted Tolkien fans, but a decent time can be had for anyone willing to seek this one out. The strategy elements are not half-bad, but the player is required to recreate the exact moments from the book, so the only way to overcome a fight is by following a pre-established plan.
Even though this makes sense for a licensed product, a strategy game that lacks personal agency is nothing more than an interactive picture book. Browser games tend to get a bad rap, but there are a fair few decent titles out there. Even if some are worth a look, we would be hard-pressed to describe any as ambitious.
Besides a Hero's Journey mode that poorly skims through the journey from the viewpoint of some iconic characters from The Hobbit and LOTR, A Journey through Middle-earth permits gamers to experience five major battles from the perspective of both armies.
By , Kabam crafted the perfect recipe for mobile games with complex but addictive strategy mechanics. After picking between Elves or Dwarves, players set out to build a city and raise an army capable of dominating Middle-earth.
Kabam's formula works well enough, and The Lord of the Rings' coat of paint is a welcome change of pace, but this release feels like it was designed by a machine. Published in , this surprisingly robust real-time strategy game loyally recreates Tolkien's influential trilogy. Split into massive army battles and smaller-scale character levels, Melbourne House stuffed War in Middle Earth with more than enough content to be worthy of the LOTR name.
A faithful retelling of the storyline, the experience hits a snag in the gameplay department, which lacks much in the way of actual strategy.
With countless stats flung at the player, the combat boils down to nothing more than a battle of numbers. In spite of these criticisms, War in Middle Earth remains impressive for its time period. Improving with each passing day, technology is always in a state of evolution. In comparison with movies or music, gaming has experienced immeasurable growth over the last two decades.
Despite coming out around the same time as Jurassic Park, Interplay Productions' two The Lord of the Rings games feel absolutely prehistoric; however, context is vital for any proper critique.
For its time, J. Tolkien's The Lord of the Rings, Vol. I and Vol. Putting aside the delayed SNES port that felt outdated right from the start, Interplay Productions almost put together a decent adaption. With Jackson's movies proving to be a resounding success, three licensed games were released to coincide with their respective movies. The only one to not be published by Electronic Arts or feature input from Griptnite Games, 's The Lord of the Rings: The Fellowship of the Ring's main redeeming factor was the inclusion of elements from the book which failed to make the movie's final cut.
As such, this is almost a must-play for those desperate to get the full scope; nevertheless, if that were the case, we recommend just reading Tolkien's books. While by no means a terrible title, The Fellowship of the Ring is bogged down by repetitive combat. This is it - the first LOTR mobile game.
Published in , The Lord of the Rings: Middle-earth Defense remains the best and brightest of this mostly underwhelming subset of adaptations. Banking on the tower defense craze, Glu Mobile wisely simplified many of the basic mechanics associated with the genre. In some ways, Middle-earth Defense serves as a fantastic tutorial for anyone seeking to dip their toes into this popular game style.
Split into 18 different stages, it is beyond satisfying to see Gandalf wipe out waves of orcs and dragons. Journeys in Middle-earth is not a LOTR video game but a companion app for the board game with the same name. The app's role is to basically serve as a Dungeon Master, so it is an important part of the overall experience. An adventure game split into an array of quests, The Lord Of The Rings: Journeys in Middle-earth is one of those rare board games that can be effectively played solo.
While not for everyone, those interested in board games should consider checking this project out. Unless the developer is willing to make some concessions, fitting all three books into one package would be an absolutely daunting task. Narrating from Aragorn's meeting with the Hobbits in Bree to the climactic battle at the gates of Mordor, Headstrong Games put together a highlight reel based on Jackson's adaptation of Tolkien's novels.
With only five moves available to the players, the combat is slightly too simplistic to elevate Aragorn's Quest to anything more than a passable waste of time. Real-time strategy seems to be the genre of choice for Tolkien's universe, but many titles struggle to find the right balance between authenticity and gameplay.
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