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Page created - July 16, Related Pages. Evel Knievel Wembley. Public figure. Since we've been around for many years traditionally popular categories like stickman games , RPG , physics and point and click games are packed with great classic titles and games series. Moto X3M Spooky Land. Free Running. Madalin Cars Multiplayer. Extreme Moto Run.
Bouncy Golf. Moto Trails Winter 2. Moto X3M Pool Party. Xcross Madness. Moto X3M 3. Drop Dead 2. Technically, Evel Knievel is amazing. There's only you and the track, but the amount of frames of animation given to the cycle is stunning -- as the bike flips around, each conceivable angle has been rendered.
It's almost as if the game has a rotation algorithm for the bike, something that's processor intensive if it's not built into the chipset -- and it's not something the Game Boy can easily do. The bike even has a little "give" when it lands on the pavement, simulating the fact that the wheels move independently from the chassis.
The physics of the bike going over jumps and hills really provide a feeling of weight and substance. And even though it's not a Game Boy Color exclusive title, the graphics of the track and backgrounds are very well put together and vivid. If anything, the game looks really, really good. But then, you actually start playing the game and you realize how unplayable Evel Knievel is. Your bike is dependent on the angle of obstacles, and most of the time you'll be flipping upside down because you'll find yourself going faster than the recommended two miles per hour.
And momentum in this game is bad, since you really have no advance knowledge of what's coming up -- other than a useless map at the bottom corner of the screen that doesn't show your bike in relation to the land you're on.
It looks like the design team spend absolutely no time on helping you through the high learning curve -- right from the get-go, the very first available level Las Vegas and the very first stunt track Casino Cashpoint causes you to hit your head just after the first drop-off point.
And when you hit your head, no matter how slow or fast you're going, the level restarts. How obnoxious is that?
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