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Tech Support 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Ren2 4 weeks ago 62 Vegeta posted Vegeta 4 weeks ago 63 Ren2 posted Ren2 4 weeks ago 64 Vegeta posted The game takes place over six zones, each divided into two acts.

Levels are populated with Robotnik's robots, called "badniks"; Sonic and Tails can defeat badniks by jumping on them or using the "spin dash" attack, which also gives the character a speed boost. The levels include obstacles and other features such as vertical loops, corkscrews, breakable walls, spikes, water that the player can drown in, and bottomless pits. There is a miniboss fight with one of Robotnik's large, powerful robots at the end of the first act of each level and a full boss fight with Robotnik at the end of the second.

Reaching a new level saves the game to one of six save slots. As with the previous Sonic games, Sonic 3 uses rings, scattered throughout the levels, as a health system; when the player is attacked without rings, is crushed, falls off-screen, drowns, or exceeds the act's ten-minute limit, they lose a life and return to the most recently passed checkpoint. Dying with zero lives gives the player a game over. The levels also include power-ups in television monitors that, when hit, grant the character an extra life, temporary invincibility to most hazards, a number of rings, a shield that allows them to breathe underwater, a shield that allows them to withstand fire from enemy projectiles, or a shield that attracts nearby rings.

The game contains two types of "special stages". When the player collects at least 50 rings and passes a checkpoint, they can warp to the first type, which involves bouncing up a gumball machine-like corridor to earn power-ups by hitting a switch. Both sides of the corridor are lined with flippers, which disappear when the character bounces on them, and the switch drops when both flippers supporting it are removed. The corridor's floor contains a bounce pad, which also disappears after one use; falling afterwards causes the player to leave the stage with the most recent power-up collected.

The second type, triggered by entering giant rings found in secret passages, involves running around a 3D map and passing through all of a number of blue spheres arranged in patterns. Passing through a blue sphere turns it red, and touching a red sphere causes the player to leave the stage, unless the player has just completed a cycle around an arrangement of blue spheres, in which case all of these spheres turn to harmless rings.

Removing all of the blue spheres gives the player a Chaos Emerald ; if Sonic not Tails collects all seven, he can become Super Sonic at will, which makes him invincible to most obstacles. Failing to collect the seven Chaos Emeralds triggers a post-credits scene in which Robotnik and Knuckles taunt the player. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

Boards Nintendo Switch What're your top 3 Sonic games? RichardBelmont 4 weeks ago 1. Mine are extremely controversial, but I genuinely really like them. Sonic Unleashed. Sonic Sonic Boom Rise of Lyric. I was lucky that I never experienced and bugs in 06 or Boom, only some frame rate issues. Boom has everything I wanted from a Sonic game, it's just unfortunate that because if the Wii U it was held back dramatically. I also love the humour in the Boom series. Even though the original Sonic was my first game I owned and I grew up on the 2D era, I still prefer the 3D games more.

So unlike my trash taste, what're your top 3? ROB45 4 weeks ago 2. Nandeyanen 4 weeks ago 3. SaturnSnowman 4 weeks ago 4. Sonic 1 Sonic 3 Sonic Adventure.

Ironneos99 4 weeks ago 7.



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