Head inside and clear it out with grenades before starting up the stairs to grab the intel objective 1. As you do, a wall on the bottom floor of the building will explode, letting in a pack of enemies that are best dealt with using a well-placed grenade. Upstairs, near the guard rail, is the second intel objective 2. Leave the museum through the large hole in the wall downstairs and make a run for the RPG that's leaning against a nearby wall.
Grab it and use the weapon to take out the enemy that's perched atop the church tower with an RPG of his own. Use up the RPG on other targets before dropping it to pick up your previously dropped weapon. Before moving far from where the RPG was found, locate an open building adjacent to the street and destroy the computer inside for a blackmail objective 2.
Move further down the street, slowly moving from cover to cover as you pick off the enemies. Watch for some enemies taking shots at you from the second floor of a building to your left. A grenade should take care of them and the entire building. On the left side of the road is an open garage area that's packed with enemies. Drop a grenade near the car to cause a huge explosion before securing the area. Inside the booth at the garage's entrance you'll find a computer that'll be your last blackmail objective 3.
M for Mature : Strong Language, Violence. View All 22 Videos. View All 57 Screens. Introduction In the world of fashion, everyone wants to hype "the new black. In this Black strategy guide, you'll find: Basic tactics for conquering all missions. Weapons details to help you properly arm yourself. Complete Black walkthrough to help you uncover all secondary objectives. Black secrets and cheats. Guide by: Mark Ryan Sallee Give us feedback!
You can also use the RPG on it, of course; it won't be very useful when you go inside, so you'll probably want to switch it for a shotgun or something similar. The main asylum building here revolves around a single, large, open room with multiple stories. There are men here. Men who want to meet your bullets. Let's let them get acquainted, shall we? So, you've got no cover, and enemies could be anywhere? Sounds like fun. You'll find a suppressor for your MP5 before you reach the main room, however; if you wish, you can get some silent kills with it instead of charging in, guns blazing.
A firefight is pretty much inevitable, though, so be prepared for a gun battle. You don't have much in the way of cover, so keep cool and proceed slowly towards the stairs leading up to the second level. The small door here leads to a set of cells. Cells with weak walls. Cells with weak walls that you can shoot through with a shotgun. Somewhere, Christopher Lowell feels pain. Shoot through the walls to bypass the blockade in the hallway, but be ready for a new type of enemy; a riot-shield wearing SMG gunner.
You can't shoot through the riot shield, so try to land a grenade at his feet and shoot it. If you don't have grenades, you'll have to try and get around the soldier and shoot him from the rear, or just rush him with a shotgun and wait for him to swing the shield at you before popping him.
Before heading back out to the large room, be sure to shoot through all the walls that you can in this area. There's a Blackmail Objective in one of the rooms, and another behind the boarded-up door that contains an M16, which is also this level's Armament Objective , and is a damn fine weapon to boot.
You won't have a lot of ammo for it immediately, but if you hang onto it, you'll find more just when you need it most. Anyway, moving through the hallway nearby will open you up to fire from numerous gunners on a high walkway. You can pause to try and take them out, if you wish, or you can just run down the hallway and try to get to cover as soon as possible. Just don't miss the Intel Objective lying on a table here. When you're through the hallway, take an immediate left into the doorway nearby to reach the stairs leading up to the third floor.
The showers here are an oubliette straight out of The Rock; initially, there'll only be soldiers on the walkways on either side of the room, but eventually more enemies will appear on the ground level at the far end of the room. When you kill everyone off, check the stairwells leading to the walkways.
One of the walkways has a Blackmail Objective , while the other holds an Intel Objective and some grenades. Be careful, though, as heading onto either of the walkways will spawn in more enemies below you, including the shotgun-wielders, who can be awkward to encounter at close range. You know, just for kicks. Moving on from the showers, you'll encounter another set of cells, with another riot shield-wielding foe right in the middle of them.
This set of cells is a lot more dangerous than the first, since enemies will be firing at you from the windows.
If possible, duck into the hallway and head into the cells on the left, instead of those on the right. You'll have to shoot through more walls this way, but you'll be able to concentrate on the enemies that are in your face instead of those which you probably can't even hit due to the glare from the windows. Anyway, if you clear these rooms out, you'll find an Intel Objective on a table, as well as more assault rifle ammo for the M16, if you still have it. When you leave back into the central room, you'll eventually find a ramp leading down to the second level, and there you'll find a set of stairs leading down to the lower levels.
When you hit the bottom of the stairs, head into the small room nearby to grab the Recon Objective. With it in tow, gingerly head into the room here; you can kind of tell that something bad is going to happen, just from looking at it.
Indeed, as soon as you enter the room, the doors close behind you, and a flood of enemies will start pouring in from nowhere in particular, ready to sacrifice themselves to stop your forward progress. And sacrifice themselves they will! Obviously enough, taking them all on across open ground is going to be suicidal, so your best bet is to run into the area, hug the left wall, then duck into one of the side rooms and use it as cover while you take down the rest of the soldiers.
There aren't an extremely large number of them, so this should be fairly doable. Before heading down the stairs nearby, search the rooms on the ground floor for the fifth Blackmail Objective. At the bottom of the nearby stairs, you'll come across another room that's pretty much identical to the one you left behind upstairs.
The main difference here is that there are going to be one million enemies coming at you. Most of the infinite spawns in the game thus far haven't really been "infinite"; the enemies will stop coming after a certain period of time, or when you get close enough to the spawnpoint. Here, however, you're going to be dealing with a huge number of foes that won't stop coming until you've cleared the level. Let's get ready for some fun!
If you don't have any grenades, then this fight can be difficult. Begin by walking into the room, shooting the unarmored foe that appears, then grenade-shooting the two riot shield foes in the center of the area. If you don't have any grenades, then just ignore them completely and head up one of the stairs nearby, but wrap around the walkway to pass over the area where you initially entered the room; there are two boxes of grenades here for you. From there, quickly fight your way down the upper catwalks until you reach one of the small rooms near the far end of the area.
These are spawning rooms for the soldiers, who'll continually drop in from the ceiling. You should know what to do by now. Anyway, after killing enough of the soldiers that drop in from the ceiling, you'll complete the Kill The Bodyguards objective. As soon as you see that this objective is done, head out from your little room of death, kill any nearby enemies, then start shooting the soldiers that drop from the windows at the rear of the room.
These guys drop grenades or most of them do , in addition to the normal health packs. You'll need plenty of them, too, since there's another machinegun emplacement that will have appeared at the bottom of the area, near the bottom of the stairs by the room where you were camping out earlier. Although there are still going to be plenty of soldiers gunning for you, all you need to do to win the level is drop four or five grenades in front of the machinegun, then quickly run down to the area that opens up and head through.
Note that none of this is probably as simple as it sounds; be sure to check the video on this page to get a clearer idea of what we mean. You can expect to try this sequence a few times before succeeding at it, especially on hard difficulty. With Valencio's information, you think you have enough intel to track Lennox, and are going to hit a dockyard that he and his men have taken over.
As in the asylum mission, you're going to start with a pair of teammates, although this time they'll be with you for the entire mission. Although why they still trust you after you blatantly disregarded your orders in the last mission is open to question.
You start this mission with a MAC and a Remington shotgun. Neither are particularly good for long-range work, but unfortunately, you're going to need to do some ranged shooting if you want to survive in the large open areas of the docks.
Replacing one of these weapons with an assault rifle should be a priority, but it won't be possible until you're a ways into the mission. Get used to the MAC's extreme recoil and spread in the meantime. Sweep down the wooden docks near your starting point to pick up some grenades before shooting the soldiers ahead.
Walk down amidst the large pipes to reach the first dock. Unfortunately, neither your MAC nor your Remington will have enough range to fire back on the soldiers in the windows above the dock, so you'll have to walk down fairly close to the stairs leading up to the office before your teammates will approach close enough to support you.
When they're nearby, though, you can blow the door with your boomstick, chuck in a grenade, then sweep inside to clear the area. There's not much to be found aside from ammo. Whenever possible, try to let your teammates do the shooting in this mission. When you're ready to leave the dock, start making your way through the soldiers on the far side. An open shipping container on your left when you leave the dock building will contain a sniper rifle, which acts as your oh-so-hard-to-find Armament Objective for the level.
Equip it and zoom in on the crane in the distance; you should see a sniper setting himself up on the lower level. Shooting the explosives there will eliminate any threats from that direction. Apart from that, though, the sniper rifle won't be too useful to you in upcoming fights and you have only five shots for it anyway , so you will probably want to trade it back in for a shottie. Making your way through the shipping container maze will take you alongside a big ship that's in drydock.
Before following it into the dockhouse proper, though, take a right and follow it lengthwise, towards the sea. If you poke around in the shipping containers near the crane, you can find an Intel Objective pasted to a wall.
Heading back to the dockhouse, you should see a small branch in your path just before you enter the roofed area. One side heads into the building, but if you take a left, you'll be able to wrap around into the alley behind it. The alleyway is as nondescript as you might think, but if you poke around in the open containers, you'll find an AK, which should be a welcome upgrade over either of your weapons. And although few of your enemies will be using assault rifles, you should be able to find plenty of ammo for the weapon scattered around the level.
Following this alley will net you an AK and wrap you around to the middle of the dockhouse. Now, if you continue around the alley, you'll eventually come to a door that leads right into the middle of the dockhouse. Entering through here has some advantages, although you'll have to quickly take out an RPG soldier that appears on the ship itself.
Namely, your teammates will likely advance in front of you and enter the enemy field of fire, allowing you to sit back while they shoot away at most of the targets in the area.
When you feel that the situation has been sufficiently mollified, sweep in, clear out any remaining targets, then blow one of the doors leading into the office and poke around a bit. You'll find the Recon Objective inside, and, if you blow off the door leading to the upper catwalk here, you'll come across another sniper rifle. Of course, getting the sniper rifle isn't exactly safe, as there's an enemy machine gunner perched across the way. You're on the edge of his range, though, so if you backtrack down the catwalk a ways, then turn around and sight in, you should be able to pop him without taking any return fire.
Alternately, you can aim at the fuel tanks underneath the tower to blow it sky-high. There's apparently no way to get into or onto the ship here, and there also doesn't appear to be any secret stuff underneath it, so continue along the docks here until you reach the sniper's tower.
Climbing the stairs here will lead you to a small office; grab the Intel Objective off the wall and carry on. Eventually you'll come to another office, inside a building, where you can pick up both another Intel Objective and an M machinegun. Do so. You won't have much ammo for the MG at the moment, but you'll find a surprising number of pickups through the rest of the level.
After you hit the exterior portion of the level again, take a left and scope out the action near the building across the canal. There's another machinegunner on the railing here, but he'll die automatically if you fire on the fuel tanks near the base of the building. Do so, then clear out the rest of the soldiers to move on. You can find an SMG suppressor by heading up the stairs attached to the building you just exited from.
Heading into the building you just blew up will net you another Intel Objective , as well as more ammo for your M, if you look at the spot where the machinegunner died. Continue along the shore here. When you see another pair of fuel tanks sitting beside a shipping container, directly in your path, near the corner of a building, destroy them to obtain a Blackmail Objective.
When you arrive at a large, open area with a guardhouse and numerous parked cars, get ready for a firefight, as you're going to be ambushed by enemies when you start walking across the lot. There are plenty of destructibles in the area, though, so watch your fire and wait for an enemy to get in front of them before blowing them up. Your teammates have the right idea here, as they get onto a little raised platform and use it to get an angle on the enemies around you.
You don't want to actually get on the platform with them, but instead, you can hide on the ground behind it while peeking your head out to take potshots at the enemies coming from the far building here. Be ready for enemies on your flank; note the fuel tanks at the very bottom of the building near the platform, and blow them up when it seems propitious to do so. There'll also be an RPG gunner in the far building at some point. You can either shoot him directly, or shoot at the valve on the oil pipe in front of him to blow him up right quick.
Eventually you'll start dealing with shotgunners and riot shield enemies that'll pop out of the main doors of the building; around this time, it'd be wise to start chucking grenades. When the smoke clears and no more enemies are forthcoming, check the small guardhouse behind the raised platform to find another Blackmail Objective. Proceed through the building that was issuing forth the troops.
Searching near the steps leading up will reveal an Intel Objective pasted to the wall. Move up into the office overlooking the trainyard here. There'll be another machinegunner in a tower nearby, as well as a sniper in the glass hallway overlooking the trainworks below. Luckily, you'll have a sniper rifle of your own to use, as well as some extra ammo, so feel free to grab it and take down the sniper before heading down to the ground level.
From here, you have to proceed through a long sniper's maze. There are going to be snipers on pretty much all of the cranes you see off in the distance, as well as plenty of soldiers on the ground.
Your teammates will do a good job of dealing with the lower enemies, but you'll probably wind up having to take down the snipers yourself, so listen for the sharp crack of their rifles and take cover! As mentioned, they'll all be stationed on the medium levels of the cranes, below the actual machinery portion of the devices, so they should be easy to see, although you may need to move around a bit. These snipers are incredibly dangerous, so be on the lookout for them up in the cranes.
But we're probably getting ahead of ourselves. After killing the first sniper and moving down to ground level, cross over to the left side of the area and take the stairs up to where the first sniper was positioned. There's actually a small room just underneath the high glass hallway, where another sniper rifle is positioned, as well as the third and final Blackmail Objective. The doorway here is where you'll want to park yourself for a while.
You can use your M to fire on soldiers beneath the cranes, while flipping over to your sniper rifle to take out enemy snipers or particularly distant enemies.
When you start making your way across the ground level, it can help to try and just stick to the left wall and ride the catwalks until you get to cover. Hide in the corners formed by the buildings when you hear a sniper rifle being fired; if you're lucky, your teammates will be following closely enough to deal with the sniper before you even have to.
Eventually, you'll reach a gated area, beyond which a larger concentration of enemies are hiding. There's no mystery to this area; you need to run in, hit your foes hard, then run into the building behind them to finish the level.
Begin by heading out from your initial starting point and climbing one of the steps up to the ground floor of the bridge. You have two options here: you can stick to the ground floor and fight your way through the enemies there, or you can climb up onto the girders that overlook the bridge and use them as a sniping point from which to fire on the enemy soldiers from above.
Even though you don't have a sniper rifle, and the girders are impassible, you can still climb up and eliminate most of the enemies from a height, rather than be forced to take them on from the street.
We recommend the latter method, ourselves; just get up there, shoot some fools, then drop back down when you run out of targets. Note that you can also take the steps back down to the bottom of the bridge, but they're similarly impassible, without possessing the benefit of letting you fire on the soldiers on the road. Well, this should be fun.
When you reach the barricade at the end of the path, kill any remaining soldiers in the area, then peek your head through the roadblock to see what awaits you. You'll come across an unpleasant surprise, as there are three soldiers parked in and on top of a bus nearby, as well as a few other jarheads milling about. If you still have your M you started the round with it as an alternate weapon , you can land a round on the bus to kill the soldiers there.
More threatening, though, is the RPG soldier on a platform to the left of the barricade. To kill him, pop your head out until he fires a round, duck, then dash out and make a hard left until you reach the girders on the left side of the bridge.
Don't actually go up the girders, though, at least not yet; instead, just sit at the bottom of it, and dash out to the right with your M16 zoomed in until you can just barely see the RPG soldier. Start blasting him from this vantage point, and you should be able to kill him without taking any return fire.
It'll help if your teammates come up and fire on him as well, of course. Any car that looks like it's still got a fuel tank is capable of being blown away. When the RPG soldier is done, head up to the girders again, but be prepared for a tougher fight this time; there will be a shotgun enemy on your way up, so you might want to get his attention, then backtrack down the ramp and let him run towards you while you pelt him with bullets.
This set of girders actually can be followed across to the far side of the bridge, at least on the right side, but what's better is the appearance of an RPG on the far side. This is the Hidden Armament for the level, so be sure to grab it. Go ahead and use the RPG to destroy any gunners inside the buses on the north side of the bridge here.
When you get the verbal cue to move on, you can trade the RPG back in for whatever you dropped, then head down to the bridge level and take one of the stairs leading under the bridge to move on. There's a small enclosed area underneath the bridge at this point. You'll find a suppressor for your M16 here, as well as a few mask-wearing shotgunners.
Grab the Intel Objective by one of the doors, and look around near the body of the last shotgunner here to find a Blackmail Objective leaning up against a wall. Don't miss the Blackmail Objective lying near this wall. After you make your way back to the bridge, you'll have to proceed underneath it for a way until you can reach the surface again.
When you do, though, you'll be on your own for a bit of time, since your teammates will follow at their own laggard pace. Feel free to use your M to clear out any nearby threats, especially those that cluster around the schoolbuses here. When your teammates arrive, start sniping away at any targets on the bridge itself.
You'll note that you can proceed along underneath the bridge here, if you wish, but as before, it eventually dead-ends. If you follow it along the left side of the bridge until you hit the next set of steps, though, you'll find the Recon Objective for the mission. Instead, you'll have to proceed across the middle of the bridge, past the point where your teammates are holed up.
You'll probably have to make a bit of a straight run across open ground; if you still have the M, keep it active and shell the buses in your path with it until you can make it to them. You should be in the direct center of the bridge now, where the two sets of girders both dip to the ground level. Watch out for an RPG soldier on the left side of the forward girders.
Tip: When you get on the girders here, you'll probably find that there are some targets that your M16 can't hit, due to the fact that its bullets disappear after they travel a certain distance.
Use the sniper rifle up here for exceptionally distance targets. When you have a chance to move, head to the girder ramps, but head backwards in the direction from which you were coming before.
There is a sniper rifle up here, as well as a small briefcase in the middle of the girders; this is the second Blackmail Objective. With the sniper rifle, start picking off enemies on the bridge until you run out of ammo, then set it down and retrieve whatever you dropped. Set off any mines that you can shoot to get some cheap kills. Move back down the girder ramp, but climb up the ramp on the north side to tower over the final stretch of bridge.
You'll find both an RPG and some more M ammo up here, allowing you to pelt the soldiers below with all kinds of heavy explosives. What's more, there are plenty of mines in the area, which will of course set off some immensely satisfying strings of explosions that will help you clear out any remaining soldiers. Before jumping over the ramp to the far end of the bridge, take the steps leading down below the ramp.
There's an M machinegun there, if you need one, as well as another Intel Objective pasted to the wall nearby. Now that you've reached the ramp at the end of the bridge, pause for a second before going over. Hang back and shoot as many of the mines scattered around in front of the gulag as possible. While they might be handy for eliminating opponents in the upcoming firefight, they're much more likely to wind up blowing you up when you accidentally run across them.
The basic sequence of events here goes a little like this. There'll be a couple of soldiers in the bus when you hop the ramp, so use your M or RPG to blow them up. If you have an RPG, then you can hit the two machinegunners near the central bunker before you jump over the ramp, which will be helpful.
There'll also eventually be an RPG soldier on the walkway above the main doors; he'll pace back and forth, so he can be tough to pin down. If you haven't used up the RPG rounds yet, use one on him. Obviously enough, you'll want to be hiding behind the bus while all this goes down. After taking down most of the threats in your way, you'll gain a new objective: to destroy the doors leading into the gulag. Doing so can be accomplished either by grenades, RPG rounds, or M grenades. When you've blown off one of the doors, run up to them, chuck a grenade at the two riot shield soldiers inside, then shoot it to kill them.
Grab the Intel Objective off the wall before proceeding into the doors, which will end your mission. Wow, 16 secondary objectives? Looks like we're going to be having a good time tracking them all down. Even if you or we don't find them all, though, getting eight shouldn't be a problem. Check the small rooms near your starting point to find a suppressor for your MP5. Oddly enough, for this ultimate mission in the game, you don't even get an assault rifle. Your M16 from last mission apparently morphed into an MP5 while you weren't looking.
Ammo for assault rifles will be pretty slim here, so you're going to want to keep your MP5 for the bulk of the mission. Watch out for enemies that are on floors above you. There are going to be a few empty buildings here that you'll have to pass through or around.
When you reach a shotgun-blastable door, you can either hit it or head around the corner to enter the basement of the building there. Kill everything that moves, then grab the first Intel Objective by the wall before moving on up. There'll be a soldier walking the hallway here; club him in the back of the head, then proceed to the end of the hallway where there's another room with an Intel Objective inside of it.
You're on the first floor now after coming up from the basement , so poke around and find one of the two stairwells leading up to the second floor. There's nothing of great concern there, so kill anything that moves before heading up to the third floor. There'll be another Intel Objective near the top of the stairs here. Head up to the fourth floor, and be ready for some heavier firefights here. Keep your ears open for a machinegunner, as one will appear in the basement and fire up at you; you'll be able to take him down with a grenade, if you wish.
Wait for the RPG soldier to let loose a rocket, then backtrack and snipe him from the window. Elsewhere on the fourth floor, you'll find a G36C and a couple sticks of ammo overlooking the entrance to a building. Since ammo for assault rifles is so scarce, trade in your Remington for the G36C for a moment and use it to snipe the hell out of the enemies in the windows of the building and in the courtyard below. If you kill as many enemies as possible, including a machinegunner or two in the bunker in front of the doors, you should cause a few masks to issue forth from the building.
They'll probably move out of your field of view fairly quickly, but just continue to shoot any available targets. Doing it from here will make your job much easier later on. If you take the ramp nearby back down to the third level, you'll discover a sniper rifle by a window. This is the not-so-hidden Armament Objective for the level, so pick it up, if only for a moment. There's a fire escape leading to the ground level from this floor, but as soon as you head out, you'll hear the telltale sound of an RPG being fired.
Move back towards the window near the sniper rifle, and look towards the highest level of the building that's slightly to your right; you should be able to pop the RPG soldier from here. Tip: Do your best to start conserving grenade ammo at this point.
You'll need a few grenades to get into the Gulag in a few moments. Fight your way down to the ground floor outside, then check the building near the stairwell exit to find a Blackmail Objective and another sniper rifle.
Be ready for the masks that you saw earlier to attack you here, as they surely will. Instead of attacking the building directly, try to lure out some of the defenders by getting their attention with gunshots. As you approach the building, another RPG soldier will appear in one of the top right corner windows.
He'll be directly behind an air conditioning unit, so if you can snipe the red box in front of him, down he'll go. Again, though, instead of charging into the building's courtyard, find the stairs that run alongside the building where you sniped out the first RPG soldier and use your shotgun or a grenade to blow the door there open. There's another shotgunnable door inside; if you take the stairs all the way up, you'll find an RPG for your pleasurable usage.
Of course, by this point there probably aren't any more enemies in the courtyard itself, so you won't have much use for it. At least, not for the moment When you're ready to finally get into the building, head down to the courtyard and walk far enough in to cause enemies to start spawning behind the bunker.
There'll be plenty of foes to take care of at this point, but the most deadly will be the four or six riot shield enemies that'll be packing Magnums. You'll want to draw back beneath the bridge structure and let these guys come to you; when you see them, you can take a couple out with a well-aimed RPG round, but the rest will probably need to be taken down with grenades at their feet.
Shoot the grenades, and voila; no more bad guy. After you've cleared out the enemies in the courtyard, head into the building to reach a checkpoint. Note that you should be able to find an M and some ammo for it in front of the bunker. It'll be worth picking up.
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