In single-player mode, holding down on the GamePad or on a Wii Remote when selecting a level allows the player to play as Nabbit for the duration of the level. If done on Flying Squirrel Ovation , the player will play as their set user Mii instead. The player can disable the Midair Spin for or by holding the down for three seconds on the title screen while pressing the and buttons at the same time. When Nabbit 's voice is heard, the jump controls have been disabled for the mid-air spin.
However, this has to be done each time the game starts up. After disabling it, the player can re-enable it via the same method.
Once the player has cleared every course at least once, holding down while starting a game allows the player to play as Luigi instead for the duration of said game. Holding down on the Super Mario Bros. Holding down on the Ball title screen changes the character to Luigi. Holding down on the digital clock allows the player to listen to the Mario Drawing Song. On the title screen, players can press the following buttons to unlock everything in the game except Mario's Star Holes : , , , , , , , , , , , , , , ,.
In the main menu, holding and and then selecting Clubhouse with will enable a "code entry" option. The following code can be entered:. On the course select screen in Super Mario Kart , in Time Trial or Match Race, if the buttons , , , , , , , , are pushed in this order, the Special Cup is instantly unlocked for use in these modes.
This does not work in Grand Prix. Additionally, if when selecting a character the player presses while holding , the character being selected will shrink in size, equivalent to a permanent Lightning effect.
Using the button combination again will revert the racer to normal. In Japan only, there was a contest for submitting Time Trial times. The player can see a character code by pressing , , , , , , , , , after the results screen where they can make a menu selection. There is a way to decode the character code. On the profile screen, the player can activate a cheat code to unlock everything on their save files. To do this, the player must first connect a Nunchuck to their Wii Remotes.
Then, they should highlight their save file, hold and press three times, then release. Then they can hold and press four times, then release. Finally, they should hold both and and press five times, then release. If done correctly, the game will play a sound indicating success, and everything will be unlocked. The records, however, are not affected. When you get to world , go past the first set of '? Jump the hole and you will see a slightly lowered ceiling overhead.
You can jump around beneath that area to reveal invisible blocks that form a staircase leading up toward the overhead bricks. Break those bricks and one of them will cause a beanstalk to appear. Climb the beanstalk to reach a secret bonus area. At the end of the bonus area, you will find pipes that allow you to warp directly to world 6, 7, or 8. Play through most of World 1 You will reach two sets of elevator platforms.
Let the second set of platforms carry you toward the black top part of the screen, where your score is registered. When you are almost even with the brick ceiling, jump from the elevator platform and to the right. Run along the ceiling and you will reach an opening that drops you into a room with pipes.
They allow you to warp to worlds 2, 3, or 4. Make your way to the end of World at the place where there's a pipe going to the next level. Break two blocks so there's one at the end touching the pipe. Now duck and jump backward toward the brick don't break it! If you did this right you should go through the wall and pipe into a warp zone.
Ignore the first pipe, then jump down the second pipe and you warp to World Before you touch the flag at the end of a level, make sure your coin total is a multiple of Touch the flag when the last digit of your remaining time is the same digit as your coin total and you'll receive a 1-Up.
For example, 55 coins and time left, or 11 coins and time left. To warp back to World 1, you must be in World Near the end of the stage, jump onto the spring and fly over the flagpole. When you land, run forwards, and you'll find the warp pipe that takes you back to World 1. When you're in World , jump onto the bricks at the top.
Run forwards, and you'll go past the pipe to exit the stage. Keep running, and soon enough, you'll find the warp pipe that takes you to World 2. To warp to world 3, you must be in World When you reach an area where there is a pipe, a few bricks, and a Steel-Shelled Koopa, hit the first brick on the left.
A beanstalk will pop out. Climb up the beanstalk, and at the top, run forwards until you reach the warp pipe that takes you to World 3. To Warp to World 4 you must be in World When you get to the moving platforms jump onto the platform. While on the platform get a running start then jump to the to the small brick ceiling then jump again to the next brick ceiling. Keep going until you see 2 pipes.
Go down the pipe that's on the far left. You will be led to a secret area with lava. Make sure that Mario or Luigi is small. Run under the small lava pit that's positioned under a brick wall. After you make it under the lava pit keep going until you see a pipe. Don't go down the pipe. Instead, search for a secret coin block that's located one space to the left of the lava pit. Then get on the coin block and look for a coin block that's located one space to the right of the coin block that you are on.
Jump on next coin block and jump up to brick wall ceiling. You should find a Warp Zone that leads to World 4. To Warp to World 5 you must be in World After you pass the 3rd Hammer Bro go down the next pipe you see that points upwards. You will be led to a secret water area. Collect the coins and exit. When you exit you will end up outside.
Go up the stairs and you will see a pipe that leads you back to World 5. You must be at least Super Mario to do this. Near the end of World , when you see two rows of floating bricks past two Red Paratroopas, hit the rightmost brick of the top row to release a vine. Smash the brick next to it, and then climb the vine. After going through the small bonus area, you will be dropped off on a pipe right next to a Warp Zone that takes you to World Six. Near the end of world , when you encounter the trio of tiny elevators, try to go as high as you can, so you can jump off the last elevator and reach the top of the ceiling.
Continue to run right, making sure to jump when the ceiling ends, and you will eventually reach the Warp Zone for World 7. In World A-2, about halfway through the underground part of the level, you'll find a set of staircase-like blocks. At the very end place of world where you can see the pipe going to the flag jump on the long pipe and break the brick above it and go through the end and you can see the pipe going to the World 5.
You can submit new cheats for this game and help our users gain an edge. You can submit a problem report for any non-working or fake code in the lists above.
Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Access from Contributed By: nintendoman Extra jump after collecting a power up in mid-air.
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